Other Bits and Bobs

LUnity

Unity implementation of L-Systems for procedural content generation

Chronoscope Tools

Timer utility asset for Unity.

Asset Store

Wiki

Mesh Tools

An exploration using the job system to procedurally generate mesh shapes from custom editor windows. Aimed at simplifying generation of meshed for VFX.

Terrain Contours

An exploration using the burst compiler & job system to trace the outlines of a height map, producing contour outlines, concave triangulated height slices and a 3D mesh.

Procedural Weapon Generator

Exploration into procedural mesh and material generation

3D Art

I’m a bit of an amateur at art in general but here’s a tank in a box I did for fun.

Maze Generator

Demo of maze generation algorithms and pathfinding (Recursive Backtracker & Dijkstra)

Ducks!

A scientific experiment with Unity Entity Component System to see how many randomly exploding ducks my PC can handle before it melts. For science! Quack.