LUnity
Unity implementation of L-Systems for procedural content generation









Mesh Tools
An exploration using the job system to procedurally generate mesh shapes from custom editor windows. Aimed at simplifying generation of meshed for VFX.

Terrain Contours
An exploration using the burst compiler & job system to trace the outlines of a height map, producing contour outlines, concave triangulated height slices and a 3D mesh.

Procedural Weapon Generator
Exploration into procedural mesh and material generation





3D Art
I’m a bit of an amateur at art in general but here’s a tank in a box I did for fun.

Maze Generator
Demo of maze generation algorithms and pathfinding (Recursive Backtracker & Dijkstra)




Ducks!
A scientific experiment with Unity Entity Component System to see how many randomly exploding ducks my PC can handle before it melts. For science! Quack.
