AntiMata
A ‘falling blocks’ style game based on chain reactions and inspired in part by Lumines. Built using the LibGDX framework and coded in Java; art assets created using Inkscape, Gimp & Black Ink; audio created in FL Studio.
Android / Released






Switch Logistics
A simplified sequencing game where products are moved along tracks and are directed to their destinations by programming junctions switches. Built using Unity 3D; art assets created using Adobe Photoshop & Illustrator in conjunction with some purchased assets.
Android / In Development







Tickit
An abstract clock based puzzler. Built using Unity 3D; art assets created in Adobe Illustrator / Photoshop; sound created in FL Studio
Android / Released





Minim
A prototype for a physics based puzzle game. Built in Unity 3D; art in Illustrator & Photoshop; sound in FL Studio
Desktop & Android / Prototype





Justin Time
A prototype exploring an idea about time travelling puzzles based on a single scene in Bill & Ted. The idea is that future you gets into places where past you can’t but in order for it to work past you has to close the time loop before ending the level and… eeeeuuuurgh…
Prototype



Fall
A prototype exploring a Wetrix inspired falling block terrain generator that only I could love. It has sheep. Baa.
Prototype

ASIC
A prototype for a programmable sequence constructor using synchronous embedded assemblers to control customisable machines. Built in Unity 3D.
Desktop / Prototype


Infinity Forge
A prototype exploring the design and implementation of Freemium and Idle mechanics. Built in Unity 3D using largely bought assets with the exception of 3D elements made in Blender.
Android / Prototype




Cynical Sugar Based Match 3 Game
Because everybody needs one, right? Built in Unity 3D; art assets in Illustator, Photoshop & Blender 3D; sound in FL Studio. Featured characters include ‘Eccles Cake’, ‘Vince Cable’ & ‘Dolly Mixture’…sigh.
Android / Released & Binned



